Zekun Hao

I am a second year PhD student at Department of Computer Science, Cornell University, advised by Prof. Serge Belongie. My research interests lie in solving computer vision and computer graphics problems with machine learning. See my personal page for more details.

Publications

2021

GANcraft: Unsupervised 3D Neural Rendering of Minecraft Worlds

Hao, Zekun; Mallya, Arun; Belongie, Serge; Liu, Ming-Yu

GANcraft: Unsupervised 3D Neural Rendering of Minecraft Worlds

International Conference on Computer Vision (ICCV), Virtual, 2021.

(Links | BibTeX)

2020

Learning Gradient Fields for Shape Generation

Cai*, Ruojin; Yang*, Guandao; Averbuch-Elor, Hadar; Hao, Zekun; Belongie, Serge; Snavely, Noah; Hariharan, Bharath

Learning Gradient Fields for Shape Generation

European Conference on Computer Vision (ECCV), Glasgow, Scotland, 2020, (Spotlight, *Equal Contribution).

(Links | BibTeX)

DualSDF: Semantic Shape Manipulation using a Two-Level Representation

Hao, Zekun; Averbuch-Elor, Hadar; Snavely, Noah; Belongie, Serge

DualSDF: Semantic Shape Manipulation using a Two-Level Representation

Computer Vision and Pattern Recognition (CVPR), Seattle, WA, 2020.

(Abstract | Links | BibTeX)

2019

PointFlow: 3D Point Cloud Generation with Continuous Normalizing Flows

Yang*, Guandao; Huang*, Xun; Hao, Zekun; Liu, Ming-Yu; Belongie, Serge; Hariharan, Bharath

PointFlow: 3D Point Cloud Generation with Continuous Normalizing Flows

International Conference on Computer Vision (ICCV), Seoul, Korea, 2019, (Oral, *Equal Contribution).

(Abstract | Links | BibTeX)

2018

Controllable Video Generation with Sparse Trajectories

Hao, Zekun; Huang, Xun; Belongie, Serge

Controllable Video Generation with Sparse Trajectories

Computer Vision and Pattern Recognition (CVPR), Salt Lake City, UT, 2018.

(Links | BibTeX)